Boasting about 30 hours of game play, Dark Souls III is basically par for the course when it comes to the Dark Souls brand. If you are a fan of the relatively difficult learning curve, the lush backgrounds and the epic boss fights, you will definitely feel at home here. When it comes to the basic tenets of Dark Souls, if it is not broken, don’t fix it.
However, there are enough good new features in Dark Souls III to keep even the most jaded players coming back for more. The featured game mechanic, the new weapon ability, give the player new ways to melee or crowd control with the slightly sped up combat. It seems that the developers listened to the critiques of players who felt that the first two Dark Souls were slightly defensive and slow. The action has definitely been sped up here to create a more manic atmosphere.
Graphics have not been upgraded drastically; you will notice some hiccups in the admittedly great backgrounds when the screen fills up with enemies. This is slightly disappointing considering that the base frame rate is 30 fps, not 60. However, the immersive plot of the game may keep you enticed even when the technical problems occur.
One of the biggest critiques of the Dark Souls III is that it too closely resembles last year’s breakthrough adventure game Bloodborne, with some of the enemy types seemingly lifted straight from that game. This is potentially frustrating if you are a hardcore fan of the genre as a whole.
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